Development Update 03 - UI Tests


As we’re slowly getting toward a working build of the first level, I’ve been playing with various ways to display our UI, and how to interact with the game. The game was originally released on desktop, so the player used their keyboard arrows to navigate. Since we’re releasing on a touch screen, we have to figure out how a digital "analog stick" will work and feel.

Get Fuzz - HD Remaster Ultimate Cyclone Edition

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