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Devlog
Fuzz - HD Remaster Ultimate Cyclone Edition
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Return to Fuzz - HD Remaster Ultimate Cyclone Edition
Devlog
Development Update 09 - Boss Design
May 03, 2020
by
fosterdouglas
The boss design has been a long and arduous process, but has proved to be massively rewarding. We’ve fully adjusted the design from the original game, focusing on a more interesting design and enjoy...
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Development Update 08 - Floor1 and Floor2
May 03, 2020
by
fosterdouglas
The game’s design is progressing nicely. We’ve got the designs mostly finished for the 2nd and 3rd levels of the game (Floor1 and Floor2, the game starts in the Basement). See attached images for...
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Development Update 07 - So Agile
May 03, 2020
by
fosterdouglas
As a team, we’ve officially moved into using the "Agile" development method. Corey and I both have past experience using it, and we think it’ll be a great way to organize the final stretch of work...
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Development Update 06 - Beta Testing This Garbage Heap
May 03, 2020
by
fosterdouglas
We spent time recently using Apple’s "Test Flight" program to send the game out to a few people, to get feedback on the general setup and the first level of the game. It was overall successful, and...
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Development Update 05 - New Top Bar UI
May 03, 2020
by
fosterdouglas
After some general considerations, we’re moving the UI to the top of the screen, to reduce its overall visual impact and give the player a larger view into the game. We like it, although it will see...
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Development Update 04 - Fans
May 03, 2020
by
fosterdouglas
It may not be much of a big deal, but check out new fan and wind animations! I’ve updated them to be a bit more streamlined, and the fan includes a bit more of a "colored" area to indicated if its o...
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Development Update 03 - UI Tests
May 03, 2020
by
fosterdouglas
As we’re slowly getting toward a working build of the first level, I’ve been playing with various ways to display our UI, and how to interact with the game. The game was originally released on des...
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Development Update 02 - A New Art Style
May 03, 2020
by
fosterdouglas
While Corey begins work on tearing apart the entire development structure of the game and rebuilding it from scratch, I've spent a decent amount of time on how to approach a new art style (or maybe mo...
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Development Update 01 - Starting (again)!
May 03, 2020
by
fosterdouglas
On August 9th of 2012, myself and Corey Zanotti launched a game called Fuzz, which we started work on 6 months prior to that. The two of us attended Savannah College of Art & Design, and had the goal...
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